Modelling 3d objects which I will use to make sprites.
The editor is basically a tool to create the game graphics. Our game is set to be isometric. I`m going to make the sprites by modelling 3d objects/meshes in the editor and then screen capture them to...
View ArticleVulkan barriers not working as expected.
Hi, I have a stream compaction algorithm based on a few compute shaders using a prefix sum. First, a number of scan passes, then a number of add passes and then the compaction.It seems that something...
View ArticleModulaization Startegies
Hello folks,I'm in refactoring again and at a point where I want to reorganize (yes he said it again) my framework code. Reading through the net and some Javascript/ NPM documentation, it feels like...
View ArticleTexture splatting and Normal mapping
Hello! So i am currently using a splatmap which is constructed in the geometry shader based on the height. This, however is very simplistic and doesnt look realistic so i am transitioning to a...
View ArticleDetermine if Position of object is to the right or left Relative to Abiture...
Hi,I want to know how to calculate if the Position of an object is to the left or right relative to another object.Thanks for your replies.
View ArticleDetermine if Position of object is to the right or left Relative to Abiture...
Hi,I want to know how to calculate if the Position of an object is to the left or right relative to another object.Thanks for your replies.
View ArticleVoxel Rasterizer
I want to make a voxel rasterizer where each voxel is only 1 pixel but I'm debating on how to do it. Should I use a directX vertex buffer and just draw them as pointlists or would it be better to...
View Articlegame idea
I have a game idea I have had in my head for several years. Its a basketball simulator but uses dice to determine the chances of you winning each game. You can pick a established team (Duke, Kansas)...
View Articlehey can you help me design a short proposal game for vali day?
so never designed a game beforei watched a few game design talks on youtubes to get an understanding and the basic takeaway is that a game is about the experience mainly, you're creating a fun...
View ArticleDesigning an Ability Sound
@font-face{font-family:'Roboto';font-style:italic;font-weight:400;src:local('Roboto...
View ArticleGame Asset 3D Cartoon Village
3D Cartoon Village is a package containing several low-poly modular models of different objects, in particular:- models of houses and structures- models of stairs- models of exterior elements- model of...
View ArticleNightfall - DevBlog #7
Flint Pickaxe embedded into StoneIntroduction Hey everyone! It's been quite some time. Let me be the first to say, I do not like waiting this long for blog posts. Sometimes though, it is necessary. We...
View ArticleGameDevTécnico: Valentine's Week Update
Hello there,Last week we've introduced ourselves to this community and talked about our GGJ game: RGBuilder, an AR Competitive Multiplayer Game.It was quite ambitious and as we've said, by the end of...
View ArticleLooking for 2D Unity programmer for top down ARPG game
Hi all!I am currently working with a pixel artist on a 2D top down action RPG game on Unity. We've got a lot of the design done, though as always, there are parts that are still ongoing, and we have...
View ArticleHow can I see average game session length for my mobile games?
I've been trying to figure out how to see game session length stats for my mobile games. I have games on both the iOS store and Google Play store. But on both of the developer consoles I can't find...
View ArticleACotGK: Slain by a Mummy
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleRegistering #define values with engine
I'm registering methods that use #defines for default parameter values , ex: #define IO_HIGH 1#define IO_LOW 0Registration is successful, but the values are undefined when the script is...
View ArticleArchitectural design for clean code/solid communication between GameObject...
Hey folks!I'm trying to make games in TypeScript, and although I could probably make alot of small simple games withoout worrying about this, I have a desire to achieve skills in the architectural part...
View ArticleECS in Java
I was making a game (2D RPG) in java using libGDX. Started making classes Top Down aka Thing → Item → Animated Item → DirectionalAnimatedItem → Weapon → MeeleWeapon → MetalMeeleWeapon → Sword →...
View ArticleDraw array of points with individual colors
How do draw thousands of points each with their own individual brightness for a 2D visualisation? I use OpenTK in C#.
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