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Making a Scene UCLA Game Jam! | Feb 21st - March 1st | Capture the scene of...

Create an immersive game experience to capture the SOUND and ATTITUDE of PUNK for a chance to win $1,500 USD + having your game shown in classrooms by University of California, Los Angeles (UCLA) for...

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Coder looking for a team

Hi, I'm Mattia, 20 yo from Italy 🙂I'm looking for a team to work with as a coder. I've been playing around with Unity for a while and I'm quite experienced with C#. I attended the apple developer...

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Building/Builder Menu Updated

The current push is to get the single player running by mid-March for the GDC/Game Conection demo.  So the idea is to start from the beginning of the player's journey and make sure all the pieces are...

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I got a publisher deal from a non-gamedev startup. Should I accept?

Some background info because my situation is different from most indie devs. Wall of text incoming:I’m from a 3rd world country with almost no gamedev industry to speak of. I know of only 1 semi...

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Sector's Edge

Sector's Edge is a first person shooter for PC that has a completely destructible and buildable environment.The game has been created from the ground up with our own custom engine with OpenGL and C#...

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Reasons Business Should Be Listed At Least Once

The rapid growth of technology is visible in today's time. The internet has become a major source of information. With the help of multimedia, everything is possible in this world now. No matter which...

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Hex Based - C++ and DirectX

Hi all. I haven't visited Gamedev in some years. Was looking at my graphics engine project I spent 3 years on and feeling disappointed. I'd like to start again with something more simple and more...

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Darkstar Games Searches for riggers

Hello everyone !We are an indie project currently developing the game "Greater Powers". The team is made of developers of any level all around the world and this project is rewarded in shares of the...

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Steps in game development

How about organize developing steps for people is starting?See people asking theses questions when i start a couple of years a go…Any one can suggest but i come up width these:what engine to selectHow...

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Island Survival Game

Hello everyone, I'm very excited to share the project that I've been working on with you guys. the game I've been working on does not have a name yet, still figuring that out. I've been working on it...

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Offsetting DrawIndexedInstanced() using StartIndexLocation,...

 Hi, I use the following layout within my code and use DrawIndexedInstanced() to render multiple objects.  Everything works fine !CONST D3D11_INPUT_ELEMENT_DESC vertexLayoutDesc[] = { // Vertex buffer...

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(pure) ASM

I`m a DirectX developer, I`m not a Linux die hard fan. But for learning purposes I`m considering Linux. Before I move on with my DirectX development.  I know linux and games don`t mix but I`m a...

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Game engine in C and open source, The Box, structural programming

I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...

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How should I build my ground in Unreal Engine 4?

I'm making a small map for me to make a scene for me to mess around with and learn the basics of Unreal Engine 4. I know how to make models and how to texture them, import them, export them etc, but I...

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DirectXMath cached memory?

The documentation for the DirectXMath function XMLoadFloat says the parameter must reside in cached memory. What is cached memory and how do I get it?

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Hexagon game, holes in a region

I'm making a game on a hexagon grid.A ‘region’ is a list of all the tiles of a certain colour that are connected.I'm trying to devise a function that will return the ‘holes’ in a region.The function...

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New Logo

This weekend I decided to come up with a new actually proper logo for Gilded Octopus Studios. I have some super cool upcoming business opportunities, deals, and expansions in store so I needed a better...

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weird shadow artifact Directx 11 shadow mapping

currently i am trying to do shadow mapping. i am rendering to a texture the depth data of the scene and then in shadow shader i am using it but as you can see the image i am not getting currect shadows...

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Natural Balance: Chronicles

GAME DESCRIPTION:    A single player ARPG where the activities of every player in the game world affects the global energy balance of an entire server region. Complete a quest, pray at a shrine, kill...

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Olaf the Boozer

Did you have such a thing that you wake up after booze and can’t remember what happened last night? I didn’t, but our hero Olaf ... With unenviable regularity, he wakes up in a dilapidated house and...

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