Why 2D
3D games are better than 2D games.[[citation needed]]Joke aside, this is a ridiculous statement to try as state as a fact. A bad game will be a bad game regardless of how it's presented. A good or bad...
View ArticleMaking 2.5D Game in Unity – Part 1
2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the...
View ArticleCan't compile a shader (0:1(1): error: syntax error, unexpected NEW_IDENTIFIER)
I am trying to port android application to linux, i am stuck at shader compilation during runtime0:1(1): error: syntax error, unexpected NEW_IDENTIFIERprecision highp float; attribute vec3 Vpos;...
View ArticleHow can i report a person for being a scammer on Gamedev.net??
How can i report a person for being a scammer on Gamedev.net?? So same question as the title. I got this email, i want to report this person. I can tell that their profile is still active.
View ArticleWin32 - Questions about Settimer/ TimeSetEvent
I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...
View ArticleLooking to provide audio for a game
Hello Everyone!My name is Tyler and I'm a Foley Mixer at Roundabout Entertainment. Recently, I'm trying to transition into making video games. I'm looking for someone with a project or game that I can...
View ArticleHow can I generate a formula?
Hi!If I know armor (variable) and ignored_armor (variable) how can I generate a formula that increas damage by ignoring X % armor. (smaller armor, the higher damage)For example:armor =...
View ArticleMove toward or from object like "Powers of Ten" movie.
Folks,I tried to google some sources but can't find good sources so far. Does anyone have good programming examples about moving toward or from object exponentially by using mouse controls? When you...
View ArticleFleet Command
While a lot of behind the scenes code has been updated, the more obvious front facing code is the fleet command interface in the Sim screen. With this, this allows the player to give quick commands...
View ArticleOwl Shooter (Manager Killer) - DOOM like FPS
A 3D shooter requires 3d artists, animators and sound engineer. Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...
View ArticleOwl Shooter (Manager killer) - Full 3D first person shooter
Test build from 11 september 2019.Download link Build includes full first location, one half of second location. There are two languages supported: english and russian. Input (controller's) settings...
View ArticleBlu vs the World
"Blu got killed against Wöhlrajh, his sworn enemy. He landed in a strange place where he has to kill everybody to get back on Earth and take his revenge."Yeah I know, my speech sucks… Soon a proto...
View ArticleDemo update! Version 0.3.0: Crafting, save system, item storage
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/2699284862748478283]here[/url].Read more
View ArticleDemo update! Version 0.3.0: Crafting, save system, item storage
The demo is still not representative of the final version and severely lacks content, but it will take a few more months to fix that, and I don't want to have large gaps between demo updates.The big...
View ArticleDirectX produces TDR under Intel when reusing command queue
I'm currently working on a directx rendering environment and encounter undefined behaviour under Intel cards. I'm currently using trivial synchronization, so that the CPU always waits for the GPU to...
View ArticleAngular, Phaser, NestJS Multiplayer Game Investigation
To all of those who are looking for a place to start with game development and how scalable backends can be achieved, please have a look at https://github.com/game-arch/mmo-arch. This is my hobby...
View ArticleDirectX 11: Enable Depth Buffer View hides all geometry
I'm adding support for dx11 and I ran into some issues. It renders fine without a depth buffer view, but when I attach it, my triangle gets hidden and I see only a blank screen. In the debugger, the...
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