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ID3DUserDefinedAnnotation always leaving behind live objects

I am attempting to use ID3DUserDefinedAnnotation to visualize regions of calls in RenderDoc. When I use it though I will always get resource leaks at the application. The call to QueryInterface always...

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How to Think to Design Infinite Games

Infinite game, redefinedPrevious articles of mine about infinitegames, which I had posted in multiple game developer-centric sites, had gathered some interesting replies that showed some deep...

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Calling Functions With Pre-Set Arguments in Modern C++

IntroductionA good fellow of mine gave me this interesting problem: pass a pre-stored set of arguments into a function without using std::function. I'd like to share with you my solution to this...

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Debugging Game AI

For sure - do you also log the data?  Detailed logs (especially if you can add some formatting or filtering to find the information you need) can be invaluable for tracking down issues.

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Test post

So, did it work? 🙂

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Debugging Game AI

At the moment I do not log the data, but this is a good idea. That wouldn't be too hard, now that it is possible to get the data, it could also be stored, not just displayed. For  sure this would be...

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Battletech Developer Journal - Living the Dream

Truly living the dream! <3

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3D Chess Complete / 4X Space Game Plan / 2020 Goals

Made an account to comment. I hope you don't mind me asking, but do you mind sharing the source code for this? For personal use and a learning experience I'd like to modify this add multiplayer (think...

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LOTLW Devblog #13: Progress report

Sounds like you've been keeping busy!

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ACotGK: The Mirror of Fauglin

YouTube links don't seem to import properly, here is the video:

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Principles of Iterative Game Development

This truly is very inspirational. Good job guys.state defense lawyer

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OOP is dead, long live OOP

@hodgman Hey thanks for the provide the 10% argument for OOD,other post i read is Factorio game devlog, They also use OOD instead of ECS, https://forums.factorio.com/viewtopic.php?t=24569I'm trying to...

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A guide to getting started with boost::asio

It's now March 2020, 9 years after I first wrote this blog post.With the latest gamedev platform change, updating this blog post is not currently feasible, but I'll be looking at an alternative update...

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ACotGK: Winning Chapter 2

As usual YouTube links don't seem to import properly. Here's the video link:https://youtu.be/8lfaL0NnTTo

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What did i learn from a failed indieGoGo campaign

Hi Simitus,Great insights, thanks for sharing 🙂I'm not taking it bad, every success is usually preceded by multiple failures, so i'm not worried. I did get offers from agencies specialized in...

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Debugging Game AI

If I download the game from the android store iplaystoredownloadfree.com, can I uninstall the AI ​​error?

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Principles of Iterative Game Development

I have the delight of perusing the article precisely. I took in this as an intriguing and captivating message.Apk pure apps  experts have combed the Google Play Store for the very best Apps, putting...

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Mobile Game Reviews: Let's Talk CATS: Crash Arena Turbo Stars

Turbo is great, the game helps players develop flexibility and improve reflexes. I think the bane Mod apk will make the game a lot more diverse.

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Learning Godot - And Setting Goals for my next Project

tks more for information

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Mobile Game Reviews: Let's Talk CATS: Crash Arena Turbo Stars

I love turbo games. If the turbo game is played with the Game mod version, it will be extremely interesting and easy.

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