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Math for Game Developers: Triangle Meshes

Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one...

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Making a Game Engine: Transform Hierarchy

See Also:Making a Game Engine: Core Design PrinciplesMoving objects around in a scene is not hard to do. You simply draw objects at different locations each frame. Adding rotation, and resizing on top...

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How To Setup a BlackBerry 10 Development Environment to Build Cascades Apps

This is a step-by-step instructional guide on how to setup a BlackBerry 10 (BB10) development environment. This article includes instructions for downloading all the Cascades tools, installing them,...

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YAML Basics and Parsing with yaml-cpp

YAML - YAML Ain't a Markup LanguageYAML is a general-use data serialization language. Its most common uses are storing configurations, data persistence and online software messaging. As its name...

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Skinned Mesh Animation Using Matrices

This article describes a method of animating skinned meshes using matrices.Games often use animated characters which walk, run, shoot, etc. Those animated characters are often rendered using an...

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Fast GUI Rendering using Texture2DArray

A lot of the times when working with custom game engines the UI has always been a struggle, both when it comes to usability and performance. To combat this I have worked a lot with GUI rendering in...

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Multilevel-Multiplayer with Unity

In this article I will describe my experience with Unity by creating a Multiplayer-Multilevel 3D application. I'm not calling this a "game" because I intend this to be something where you don't need to...

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18 Free Online Resources to Learn Game Development and Gamification

I found this great article on online resources and courses for game developers. Sharing it with the community here.

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How to Work with FBX SDK

I have wanted to make an FBX Exporter to convert FBX files to my own format for a while. The entire process is not very smooth, mainly because FBX's official documentation is not very clear. Plus,...

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5 Bone Fully Rigged Humanoid Character

The Starfish RigHumanoid rig with 5 bones Note: The rig in itself is useless unless a rigged character with a skeleton consisting of atleast 9 bones and an inverse kinimatic setup is present to drive...

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Creating a Homing Missile in Unity

Homing missiles have been my favorite in all types of games. There is nothing more fun than a fire & forget weapon. Homing missiles will generally lock on to a target & keep following it till a...

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Path Finding for Innovative Games

This is the first of six articles that treat a new approach for the Path Finding. It's a part of the studies and experience I made in the last years, in the fields of the Artificial Intelligence for...

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Writing Fast JavaScript For Games & Interactive Applications

Recent versions of JavaScript engines are designed to execute large bodies of code very fast but if you don't know how JavaScript engines work internally you could easily degrade your application's...

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A Blending Animation Controller for a Skinned Mesh

Computer animation has come a long way since computers were invented. The memory capacity and processing units of contemporary machines provides the capability to perform millions of calculations per...

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The Entity-Part Framework: Basics

This implementation of the entity-component pattern has evolved based off my experience using it in my own games and studying numerous articles and implementations on the entity-component pattern. It...

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Perspective projections in LH and RH systems

I have been writing an DirectX / OpenGL rendering engine recently. As you may know, DirectX is by default associated with a left-handed coordinate system (LH) and OpenGL with a right-handed system...

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Path Finding for innovative games: Graph Creation and Best Path Selection

In the previous article, I mentioned a new approach you should consider if you want to build next-gen, innovative games, called Biological Path Finding (BPF). I always thought that the most used models...

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Path Finding for Innovative Games: Object Avoidance and Smoothing Movement

This article concludes the topic of Path Finding for innovative games. The model described is based on scientific evidences which assert that human intelligence is not made only by logic. The...

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Visual Studio Graphics Content Pipeline for C# Projects

In this article we will look at how to use the graphics content pipeline for C# in both Visual Studio 2012 and Visual Studio 2013 for Desktop and Windows Store apps.Since Visual Studio 2012 there has...

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Math for Game Developers: Fragment Shaders

Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one...

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