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How the Procedural Map Generation Works in Reactor Heart

This article sums up what I've learnt so far developing the procedural map generation system of Reactor Heart. What I expose here should not be considered the last word on the topic since I'm still...

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Overview of Modern Volume Rendering Techniques for Games - Part 1

A couple of months ago Sony revealed their upcoming MMO title EverQuest Next. What made me really excited about it was their decision to base their world on a volume representation. This enables them...

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Light Introduction to Genetic Programming

A few years ago I implemented a card game I knew from my high school years into a mobile app. I had written an AI for it, but I wasn’t satisfied with its skill level. Not convinced it was worth to...

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Limits of Developing a Web-Based Hidden Object Game for Learning Languages

As production of "Pavel Piezo - Trip to the Kite Festival" draws to a close later this year I reviewed the material I collected for the Postmortem and found it too much and too diverse to put in one...

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Introduction to Game Programming with CUDA

Intro to CUDAModern game engines have a lot going on. With so many different subsystems competing for resources, multi-threading is a way of life. As multi-core CPUs have gotten cheaper and cheaper,...

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The Total Beginner's Guide to 3D Graphics Theory

IntroductionWhen I was a kid, I thought computer graphics was the coolest thing ever. When I tried to learn about graphics, I realized it was harder than I thought to create those super slick programs...

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How To Reverse Time - Introduction to Git, Cloud Computing, and Version Control

This post originally available on my devblog."Are you telling me I need to rework my entire game from scratch!?""If you want to pass, then yes."This is how a conversation went down with one of my...

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Writing Fast Code: Introduction To Algorithms and Big-O

This post originally available on my devblog.Did you know computers are stupid machines? They are actually so stupid that they don't know how to multiply; instead, they add - whenever you say 2*5, the...

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Optimizing Multiplayer 3D Game Synchronization Over the Web

A few months ago, I stumbled upon an interesting article by Eric Li titled "Optimizing WebSockets Bandwidth" [1]. Eric mentions how the advent of WebSockets has made it easier to develop HTML5...

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Overview of Modern Volume Rendering Techniques for Games - Part 2

In this blog series I write about some modern volume rendering techniques for real-time applications and why I believe their importance will grow in the future.If you have not read part one of the...

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Writing Fast JavaScript For Games & Interactive Applications

Recent versions of JavaScript engines are designed to execute large bodies of code very fast but if you don't know how JavaScript engines work internally you could easily degrade your application's...

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How to Handle Circular Dependencies with Templates in C++

Although templates in C++ are well known, and more and more people actually do know how to wrap their head around them, there are a couple of less-common circumstances which can leave the programmer...

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Programming By Example - Adding AngelScript to a Game Part 1

Using interpreted scripting languages in games instead of compiling to native code has become very common in games. Using scripting languages allows developers to make functional changes to their...

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Programming By Example - Adding AngelScript to a Game Part 2

For Part 1 of this series please click here: Programming By Example - Adding AngelScript to a Game Part 1IntroductionThis is part 2 of the article Adding AngelScript to an Existing Game. This article...

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Memory Usage Optimization Using Cache

When the processes running on your machine attempt to allocate more memory than your system has available, the kernel begins to swap memory pages to and from the disk. This is done in order to free up...

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Introduction to Octrees

What exactly is an Octree? If you're completely unfamiliar with them, I recommend reading the wikipedia article (read time: ~5 minutes). This is a sufficient description of what it is but is barely...

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Advanced Intersection Test Methods

When working with geometry, you'll need to do some intersection tests at some point. Sometimes it's directly related to graphics, but sometimes it helps determine other useful things, like optimum...

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Math for Game Developers: Geometry Testing

Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one...

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Programming By Example - Adding AngelScript to a Game Part 3

For Part 1, please click here: Programming By Example - Adding AngelScript to a Game Part 1For Part 2, please click here: Programming By Example - Adding AngelScript to a Game Part 2IntroductionThis is...

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Stretching Your Game To Fit The Screen Without Letterboxing - SDL2

If you're making a game that you want to be used on a wide variety of systems, your game has to be scalable, especially if it is in a very small resolution. This is usually pretty straightforward. Most...

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