NightRose Dev Blog #11
Hey everyone!! This is my 11th dev blog. Today, I'll be talking about some features I'm planning to add. Let's go!The first feature I would like to add to my game is item durability. I know this isn't...
View ArticleHumble Bundle Opens Applications for Annual One Million Dollar Fund for Black...
The Black Game Developer Fund is a $1 million annual program focused on supporting Black game developers, helping publish games with funding, production and marketing support via Humble Bundle’s...
View ArticleBehind the Horizon - RPG,Farming and nature simulation
My name is Jadawin and I´m a german game designer and programmer living in France. I just finished my biggest project so far (estimated playing time between 50-200h) and want to present it to the...
View ArticleEmily's Adventure
"Emily's Adventure" is a fun and challenging platformer within a crazy diverse world including several different levels with quests and tricky puzzles... Created by a one-man team over the course of...
View ArticleAsteroids, harpoon, part failure - Devblog #12
Day 11 - “Harpoon”, Day 12 - “Immune” Yes, again one day later. Unfortunately I was unable to finish yesterday.AsteroidsNow there are asteroids in game. They are spinning rock-like things, you might...
View ArticleReal-Time Ray Tracing Summit on June 17
Real-time ray tracing technology is set to be an industry game-changer. The ability to create new digital worlds with the lighting, reflections and shadows that we see in our analog world, is changing...
View ArticleUsing LDS slower than recomputing?!
I was trying to solve this for a whole month now.I am recomputing various times the same equation. The equation takes few float operations and even a sqrt.I tried in various ways to compute the...
View ArticleCan I be in VR but show the game world to people out of VR from another...
I'm using Unity to develop a VR game having trouble figuring out something. I'm trying to see the world from first person perspective when looking through my headset, but people not using a headset get...
View ArticleLow Poly turrets
Updating the turrets with more detail. The tricky part to this is getting the detail baked into a low poly dome. After some testing, I have gotten the low poly's to 48 triangle faces. Currently in the...
View ArticleDear Moderators
Dear Moderators,Someone is deleting my posts in Engines and Middleware without notification or providing an explanation. I want to know who and why. It happened more than once in the last two days....
View ArticleFixing Spheres and Planets
As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black. This was a cosmetic issue for the most part, so wasn't high priority to...
View ArticleC++ question
This is a very basic question. In int main() why is it a int and not a void and why do you have to return 0.#include <iostream> // The # represens a preprocessor directive and <iostream is a...
View ArticleHello
I am new to GameDev.net, blogging, and, to a degree, new to Game Development. I have been keeping a dev diary of my latest project, and thought that I might try putting my work out where people can see...
View ArticleC++ question
This is a very basic question. In int main() why is it a int and not a void and why do you have to return 0.#include <iostream> // The # represens a preprocessor directive and <iostream is a...
View ArticleHow to hit the mark with mobile games in Japan, Korea and China
Asia is a real plum for mobile game developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how...
View ArticleIs It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)
Today, I had the pleasure to interview Ian Deane.Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially...
View ArticleAutomate Now! - a factory logistic game
I've been working on this project for a little while now, and I thought I'd post it here to give it some attention, let people tell me if they want to play it. Hoping to use this to motivate me to work...
View ArticleSéculos
Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...
View ArticleMay '20 Update
I'm a little behind on my update this month (which I'm guessing only really matters to me).Sprint RecapFor May I wanted:Add some strategic consequences to tactical damageCreate a loot table that can be...
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