As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black. This was a cosmetic issue for the most part, so wasn't high priority to fix. Since landing on planets is becoming more important, that little dark spot can go for miles. So the idea was to fix the sphere issue, along with the "seam" issue that happens when trying to wrap a sphere in a single pass. This happens because the triangles at the edge of the texture want to wrap around, but they wrap backwards. So …
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