Memory Integration Issue Related to Function Delegates
Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...
View ArticleRuntime crash with non-ref copy constructor
Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...
View ArticleNew Devlog For My Upcoming Game :)
In todays devlog i added a New Trap, a New Level and much more… Here's the video:
View ArticleThe future of open source games on MacOS
With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on...
View Articlelights turning on over time instead of instantly
Hi all, I'm working on some lights for a vehicle. I've got them setup through Unity's animator, using multiple layers. The animations themselves are pretty simple, turn signals just switch the enabled...
View ArticleMore physics, maneuver mode, docking system, brake system - Devblog #5
Day 3 - “Loon”Main featureTopic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't...
View ArticleMaiven
ARG at the intersection of gaming and finance. The goal is to help each player improve their spending habits by utilizing in-game mechanics. Level difficulty is based on individual player's real-life...
View ArticleMaiven - Feedback Much Appreciated!
Hello fellow gamers and devs! Seeking feedback on the early game prototype I just released. It's an alternate reality game focused on improving one's financial habits. With minimum features and...
View ArticleKitty Pawpera
A mini rhythm game about singing with a quartet of strange cats. Will your performance be pawsome, or will it be a cat-astrophe?
View ArticleUI/UX Artist: "We're In The Lobby, Where Are You?"
Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen,...
View Articlegame development
how to build a 2d game like super mario from scratch in c++? what are the things i should know? Could anyone elabborately answer my question?
View ArticleWanderer
Wanderer (GitHub) is a free open source game engine so simple that I wrote this pitch in it:- Name: Decrepit shop MandatoryActors: - Name: Goblin Dialogue: Next: 9d07cdba-f7bf-47c3-9039-04df8102bd63...
View ArticleAutomated Office 365 Migration
EdbMails simplifies Office 365 migration by automating the configuration and migration tasks. Effectively transfers the data between two Office 365 tenants. It allows you to migrate all the existing...
View ArticleFrame delayed when Captured in Nsight
Hey,So I've been bashing my head against the wall trying to figure out what could be the cause of this.Basically, whenever I take GPU captures in Nvidia Nsight, it looks like my entire frame is being...
View ArticlePathfinding (2)
I`m looking to perfect my pathfinding algorithm. When you use A* the main reason you check the neighbour tiles is because you want to see if you can advance the current track/there are no obstacles in...
View ArticleModding in VR is here and growing
Latest update from us for VR developers, is full cross-platform mod support for VR games. We're excited by the update because modding is an awesome way to push forward creativity, and VR is one area...
View ArticleAirfoils - Negative Lift Force or Change of Lift Direction?
Hi, I am currently developing my own flight physics which I have done quite a few times using different methods (and basically because i love programming aerodynamics). However, this comes up a lot and...
View ArticleTsugi releases GameSynth 2020.1, the new version of its procedural audio tool...
Tsugi, a Japanese company founded in 2011 by ex-Sony employees and specialized in procedural audio tools for game development, has just released GameSynth 2020.1. In one single tool, GameSynth offers...
View ArticleDo You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.Quick...
View ArticleIsle Of Spirits
Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...
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