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scriptfilesystem copy file bug fix (posix)

Hi,I have noticed a typo in the POSIX version of the copyfile function in the filesystem add-on, which actually causes a bug (files are not copied). Please find below a fix (line numbers may not match...

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Questions regarding implementing an AS JIT

Hello,I have started to implementing an AngelScript JIT using LLVM, mostly for fun and learning: https://github.com/AsuMagic/angelscript-llvmRight now it is very very primitive, but I have managed to...

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Summer Project

Hi I hope everyone is doing well in this harsh time.I am 18 and just got out of school was studying software development and I always had a passion on gaming and I used to create some games for me to...

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Epic Games Releases Unreal Engine 4.25 with Next-Gen Platform Support

Today Epic Games is releasing Unreal Engine 4.25, with next-gen platform support enabling developers to build and ship games for Sony PlayStation 5 and Microsoft Xbox Series X using Unreal Engine. This...

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American McGee and Manticore Games announce Alice in Wonderland-themes Art...

In collaboration with game designer American McGee, best known for his “Alice” series of games, Manticore Games is launching “Through The Looking Glass,” an Alice in Wonderland-themed 3D art contest...

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City Shark is now released on multi platforms

The final scene crescendo of City Shark

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City Shark is now released on multi platforms

This is my first title as solo developer and designer. Your comments are welcome

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Tiling by obj ID's

I've been mostly doing tiling by assigning the texture to each quad with id's and i can change those id's for different textures a lot easier than to just have the whole thing unwrapped and having to...

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City Shark is now released on multi platforms

Maybe a link to the website/app store? 

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City Shark is now released on multi platforms

Can be found on the App Store https://apps.apple.com/ca/app/city-shark/id1487676907#?platform=iphone

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City Shark is now released on multi platforms

CITY SHARK is also available on Google Playhttps://play.google.com/store/apps/details?id=com.solubleinc.topshark

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Soluble Fish Games publishes City Shark

https://apps.apple.com/ca/app/city-shark/id1487676907#?platform=iphonehttps://play.google.com/store/apps/details?id=com.solubleinc.topshark

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Fixed timestep and skeletal animations

I’ve implemented a fixed timestep loop and am currently interpolating translation/rotation/scale of objects as they transform via user input. However, I’m currently wondering about the best way to go...

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This Game Was Made In 2 Days :)

Here is the link to the game if you want to try it out: https://cringe-master-64.itch.io/jumpy-block​Lets try and reach 20 downloads 🙂

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How to properly exit this if statement (c#)

I'm trying to get my enemy to detect my player using a Raycast, making him stop and perform an attack. I want to make the enemy resume his idle state once the Player is out of the ray's range. Right...

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Freight Simulator

Have your own transportation company.Transport cargo throughout the country, face the problems of everyday life, and receive the best rewards.Coordinate cargo transportation and earn money for freight...

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The Adventures of Micah: Matthew's Set-Off

Micah, the star of the indie series "The Adventures of Micah", has been kidnapped by Trekker!!! And his older brother, Matthew, has volunteered to get him back. Join him (and the family pet dog, Kami)...

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Protocol for broadcasting to a lot of users quickly

Hello there,I want to create a realtime multiplayer game, that supports a lot of concurrent players. The requirements are probably quite similar to Curiosity - What's inside the cube?. Taps from a...

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OpenAL source stopped, but no buffers seem to be processed

Hello Everyone,I haven't touched my audio related code in a while, since it worked for me. However, I was using the Creative OpenAL libraries rather than OpenALSoft, and wanted to upgrade. So I linked...

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Z fighting in skybox

HiAfter porting my game engine from DX9 to DX11, I seem to have an issue with my sky box.  Previously it worked fine, I do the usual box around the player and set position.w to position.z so they're...

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