Delhanro - Play as over 100 heroes for free, right in your browser
This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!
View ArticleNew Hero Added 5-04-2020
New hero added: Living ShadowClick here to play Delhanro for free in your browser
View ArticleDelhanro
Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleNew Roguelike game
Hello,I'm working on this project and would share it : https://quapote.itch.io/knightsneverendingdungeon
View ArticleStreet Fighter 2 World Warrior WAN MULTIPLAYER
Hi all,I am really keen to try to get this classic game going as an WAN multiplayer.I think this is the best place to start and ask questions and get some feedback. This game was massive back in the...
View ArticleTrying to make visualization of knowledge playable
Hi there, last year I throw a thread named “why educational game has to be boring” on the forum, I wanted to make a game, mainly operational game, to teach people about boring and complicated...
View ArticleOcean, Ships & Crusaders
I've been working on a sea coast 3D environment where old galleon ships arrive at the shores. The ideia is to eventually have it animated.Comments and criticism are welcome!
View ArticleBuild, Expand, and Manage (Socially) Challenge is Now Live!
After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...
View ArticleNetworking Solutions for Turn Based Card Game on Unity
I am new to Game development and planning to make a multiplayer turn based card game, the server should be authoritative so no players can cheat. I checked few BaaS solutions like PlayFab, GameSparks...
View ArticleNO HOME OF MINE - Cosmic Horror Survival
No Home of Mine is a cosmic horror survival game with puzzle and platforming mechanics.- You'll control 3 members of a family, each with their own unique skills, as you survive through mutated humans,...
View ArticleNO HOME OF MINE - Cosmic Horror Survival
Hey everyone! Here's a new game I'm currently working on called "No Home Of Mine".-----------------------------------------------------------------------------------------------------------------No...
View ArticleSoluble Fish Games publishes City Shark
City shark has been released on App Store and google Play
View ArticleCity Shark
New York City 2100. In a world submerged by a hundred feet of melted ice cap water is one shark, one shark engulfed in a rip tide, can you find your way through the rubbles and emerge victor...
View ArticleDev Blog - The Art of Dodge ... in the ARPG Natural Balance: Chronicles
We are back for our second Developer’s Blog, this time it is about dodging in an isometric Action RPG.Personally, I can’t count the number of times that I thought, “wow, I could have avoided that...
View ArticleNatural Balance: Chronicles
GAME DESCRIPTION: Natural Balance: Chronicles is a single player isometric Action RPG that is designed as a four-part mini-series. Each release will allow you to experience two stories that revolve...
View ArticleSince Sequential Impulse remove constants, How do I use a constraint that has...
So I've written a constraint for keeping an object at a fixed distance from a fixed point,you can call circular constraint (it is in 2D), so the math equation for this is : (x-2)^2+(y-2^2)=1,assuming...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
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