Ogre 2.1 Officially Released
Ogre 2.1 has been made officially available. The new release of the open source rendering engine includes:HLMS - high level material system to generate shaders automaticallyPhysically Based ShadingNew,...
View ArticleIn search of ShaderX 5 CD
Somewhere along the line the CD to my copy of ShaderX5 went missing (almost certainly loaned out at some point and not returned). Yes, the book is somewhat ancient in GFX terms, but there are a few...
View ArticleUsing enum in include file gives ERR Name conflict [] is a named type
< SOLVED >My host program searches the script directory for any scripts, and automatically includes them as a module.The enum.h is in the same directory as the script - and the script is also...
View ArticleMaking a game for Jacksepticeye
Hello, I really need your help. My favourite youtuber 'Jacksepticeye' has requested for someone to make a game based on 'Siren Head' and I need help making a full blown game of 'Siren Head' I need a...
View ArticleHow did Super Mario RPG pull off 3D movement?
I work in 2D and would like to try a game with 3D movement like in Super Mario RPG: Legend of the Seven Stars. You can probably recall that game had an isometric view and Mario could jump up and onto...
View ArticleWhich good VAT software offers a free trial for the UAE?
The Value Added Tax - VAT is a consumption tax which is added mainly to the goods and services bought and sold. It is mainly seen in the European countries. There are approximately 160 countries which...
View ArticleRay Tracing
Anyone here done ray tracing? I`m just starting on this path and I think I understand the basics (casting rays from a point towards the space contained between the four corners of a rectangle ) If...
View ArticleEfficient SSBO Data Streaming
I’m upgrading my OpenGL engine to work in larger batches. For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the...
View ArticleProject Escapes(Day 2)
Hi There,Second day of this project is complete. We added tree's that spawn in random location and with a random layout.And we added the ability to remove and create new blocks.
View ArticleDev Diary #117 - Last Week, In Summary 15
Hello and welcome to this weeks Dev Diary, the short version and a tad more info about SEO concerns that I found out.Last week went along with the following topics;Searching for the best way to use CSS...
View ArticleReplay video generation
Hello, we are currently using mp4 and ffmpeg to generate replays, but there is one big downside - if the game crashes, the replay is corrupted. Do you know video format, which allows runtime generation...
View ArticleMy Game Engine Development - new video
@fleabay Hey, Yes I'm using bullet, the moving platforms and moving thins over them is handled manually. firstly the platforms doesn't moves based on velocity, each simulation step I literally change...
View ArticlePoint Light shadow map using a single 2D texture
Hi all,I'm trying to make shadow maps for point lights and I want to use just a single 2D texture for storing the shadow maps for all of the 6 faces (as I render it with 6 90 deg cameras).However I...
View ArticleWanna Team up?
Hello.I’m a programmer looking for a graphic designer to team up or a team to join and maybe work on new games, I shoud say that i love game making and im super serious about this.i know a little...
View ArticleVAO Binding Confusion
I'm learning to use opengl and things have been going well for the last week. But I ran into an issue when trying to render both 2d and 3d objects using batch rendering. What i've read about vao's is...
View ArticleStrategies and learnings for managing remote work
Managing a fully remote team has been very interesting over this past month. Before this, typically my day would consist of going into the office, coordinating with people face to face communication,...
View ArticleYet another graphic engine
Hello everybody! I decided to write a graphics engine, the killer of Unity and Unreal. If anyone interested and have free time, join. High-level render is based on low-level OpenGL 4.5 and DirectX 11....
View ArticleSEO Dienstleistungen in Deutschland, Europa - gute Preise
SEO Dienstleistungen in Vilnius, Kaunas und anderen Städten. Langjährige Erfahrung und zeitnahe Ergebnisse. Weitere Informationen zu SEO-Diensten finden Sie unter...
View ArticleSEO Dienstleistungen in Deutschland, Europa - gute Preise
SEO Dienstleistungen in Vilnius, Kaunas und anderen Städten. Langjährige Erfahrung und zeitnahe Ergebnisse. Weitere Informationen zu SEO-Diensten finden Sie unter...
View ArticleSEO Dienstleistungen in Deutschland, Europa - gute Preise
SEO Dienstleistungen in Vilnius, Kaunas und anderen Städten. Langjährige Erfahrung und zeitnahe Ergebnisse. Weitere Informationen zu SEO-Diensten finden Sie unter...
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