Quantcast
Channel: GameDev.net
Browsing all 17925 articles
Browse latest View live

Labyrinthine Devblog #12

Original version: https://www.valkogames.com/labyrinthine-dev-blog-12/Wow. Nearly a month has gone by since the last ! We can only apologise, we didn’t realise it had been so long.You are probably...

View Article


Labyrinthine

Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...

View Article


Can I know how much lines there is in the source code of a game such has...

Can I know how much lines there is in the source code of a game such has League of Legends?

View Article

(Video Tutorial) How to Disable or Enable object by triggering another object...

Hello unity users i have posted a tutorial on youtube. Make sure to watch it.

View Article

I'm new to programming video games. So I would like to know how to integrate...

I'm new to programming video games.  So I would like to know how to integrate the control of modeled characters in the source code?  Thank you.

View Article


GameDev.net will be 20 years old on June 15 ?

Just a heads up a few days in advance: GameDev.net launched to the public on June 15, 1999. The site started when 8 developers combined our game development sites and communities into one site to rule...

View Article

local_size_x, etc. in OpenGL compute shader

I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...

View Article

Image may be NSFW.
Clik here to view.

Are You Pushing Too Many Vertices to Your GPU? Careful There...

Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.In this blog post,...

View Article


Drag[en]gine

The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...

View Article


Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

View Article

Image may be NSFW.
Clik here to view.

Ponpu

It also features a storymode where you play as Ponpu, one of many heralds sent by the great Duck God who created the whole Universe. Every 2 billion years this great cosmic being destroys his own...

View Article

Image may be NSFW.
Clik here to view.

RocketMan

RocketManIt's demo in development it beginning version for will understand game mechanic 

View Article

ASM variables

In the 32 bit assembler mode (protected mode) the variable size is dictated by the registers size (which in 32 bit mode is 32) i.e. like if you want to use large variables that will result in...

View Article


Thoughts on cloudflare workers like faas option for going serverless.

is it better than gamelift? i have been hearing a lot about it but could not get around the entire concept.

View Article

CONSCRIPT

During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles - all whilst fighting for survival in the midst of mankind’s...

View Article


Writing an Efficient Vulkan Renderer

zeux.io - Writing an efficient Vulkan renderer @font-face { font-family: 'PT Sans'; font-style: normal; font-weight: 400; font-display: fallback; src: local('PT Sans'), local('PTSans-Regular'),...

View Article

Immersive Linear Algebra

Immersive Mathimmersivemath: Immersive Linear Algebra var gScaleFactor = 1; function backingScale() { if('devicePixelRatio' in window && window.devicePixelRatio > 1) return window.devicePixelRatio;...

View Article


Epic Games Seeking Funding for $15B+ Valuation

Bloomberg is reporting that Epic Games Inc. is holding talks to raise a new round of funding between $500 million to $1 billion, seeking a valuation significantly higher than $15 billion.The report is...

View Article

Gets strange unresolved external symbol...

Hi!After upgrading to visual studio 2017 (c++) i cannot compile and get this (see below)Im not able to solve it. It seems this is not my code but rather some library that causes this?Any help you can...

View Article

Windows API

Have had a hell of a time getting back into programming. Couldn't get any IDE or graphics library to work. Finally I have Code Blocks working, and am using the Windows API as my library. Am I way off...

View Article
Browsing all 17925 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>