freeglut multithreaded on AMD GPUs
My code is at: https://github.com/sjhalayka/julia4d3Basically, I took the multithreaded approach to keep my interface responsive while I calculate stuff. Now, one must create a new context inside the...
View ArticleHow to make an audio game engine?
Hello.Dear moderators, I hope that I post this in the correct forum. If not, I ask you to transfer my topic to the more suitable forum.My name is Constantine.I'm blind. Completely blind.Among blind...
View ArticleSpeed Builder
Global warming is upon us! We were warned but did not listen, and now disasters strike with a vengeance! Raging fires? Rising water levels? Earthquakes, storms and… zombies?!?!?!?!?!Build to keep your...
View ArticlePhotoshop increase resolution
HiI've tried to increase resolution on a 4096x4096 image to 4k. With my monitor 1920x1080 this doesn't seem possible?ps→image size→tried all combinations without success. Ideal would be to get a...
View ArticleDrag[en]gine Game Engine Release 1.0
It's time to unleash the DragonThe first public release of the Drag[en]gine Game Engine is up and kicking. To get your fill head over to Dragondreams.ch which is the new home of everything related with...
View ArticleSpeed Builder Showcase
G'day,I'm Daniel from ConneD Games and we'd like to showcase our free game Speed Builder that's just launched mobile (ios and android). Endless running town-builder mobile action - the leaderboards...
View ArticleNatural Balance: Chronicles
GAME DESCRIPTION: Natural Balance: Chronicles is a single player Action RPG that is designed as a four-part mini-series. Each release will allow you to experience two stories that revolve around a...
View ArticleStrange deviations while implementing alpha compositing
I've been trying to create my own 2d renderer (for learning purposes) and I'm trying to implement alpha compositing. The formula I'm using is very trivial, which is `color = alpha * src + (1 - alpha) *...
View ArticleEmpire builder - problem of getting too strong (endgame)
Hi!Im making a empire builder / wargame. Sort of a mix between “Total war” and “Risk” set in the near future on a world map.My issue is having challanges in midgame/endgame. Typically in these games...
View ArticleMy game runs with same fps as pubg on GameLoop,but mine is so slow and not...
Hi Guys....I wonder how The well know game "Pubg mobile " runs with nearby 30fps on GameLoop ,but despite of this ,it runs very smoothly but my game runs with nearby 20pfs but it really slow and dull...
View ArticleSuper-light & super-fast pathfinding
The long road to successWell . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much...
View ArticleEOTH (Evil Of The Hellfire)
Evil Of The HellfireMore commonly known as EOTH. An ARPG that's been on my mind for decades, and seen multiple iterations over the years. As my fandom and passion still has its roots originating from...
View Articleinverse modulus operator
I am converting four digits using the modulus operator. what I want to do is to convert them back to their original values. num_one = (digit_one + 7) % 10; num_two = (digit_two + 7) % 10; num_three =...
View ArticleReinventing the Geometry Pipeline: Mesh Shaders in DirectX 12
@font-face{font-family:'Roboto';font-style:italic;font-weight:500;src:local('Roboto Medium...
View ArticleHow to check in which direction angle player is looking?
Hello. I would like to ask you, if we have a player his coordinates: X, Y, Z and float angle how can we check if looking for a direction and for example “spawn” something at coordinates where player is...
View ArticleoTakhi Platform: Cinematic Depth-of-Field
Test drive the new DOF post-processing filter.
View ArticleHolograms Are Here: Announcing Our End-to-End WebAR Hologram Solution
New Hologram Template and Asset Bundle Upload Feature Makes Cloud Editor the Best Solution to Create WebAR Projects with Holograms from Microsoft Mixed Reality Capture StudiosMicrosoft MRCS Hologram...
View ArticleIt's a rabbit's life, finishing up the first stage
It's been a long, stressful week trying to figure out how these different systems work together, but I've reached a point where I'm happy with how this simulation is coming together so far. I'm in the...
View ArticleLabyrinthine Devblog #11
Original here: https://www.valkogames.com/labyrinthine-dev-blog-11/Thanks for being patient, we realise the dev blog is a little later than usual. We hope everyone’s having a good time and staying...
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