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How to Play a Game Like a Game Developer

Play Like a Game Designer - Blog of Alconost Inc. - Medium=o&&o!doctype>

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How to Stop the Spread of Overdraw (Before It Kills Your Game)

There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you?Don't let overdraw ruin your...

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Elite Game Music Collection released on the Unity Asset Store!

The Most High-End Game Music Collection Ever - AAA Quality Guaranteed!The Indie Devs Nation is now very pleased to announce the release of the Elite Game Music Collection on the Unity Asset Store. With...

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ACotGK: Baddo Camp

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

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ACotGK: Baddo Camp

As usual, the video link didn't import, so here it is:https://youtu.be/CjLupyjqDHY

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TurboSquid’s New AI-Powered 3D Asset Management Platform

Today, TurboSquid introduces Kraken Pro, a turnkey version of its 3D asset manager designed to help content teams organize thousands of models in the cloud. With quick searches and a highly visual...

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Assemble Entertainment Announces Partnership with Stay Safe! Jam — A...

When: Stay Safe! Jam begins March 27, 2020 at 2pm PDT / 5pm EST and will run until March 29, 2020 at 2pm PDT / 5pm EST. Where: Stay tuned at staysafejam.org for quick and easy access to all participant...

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Rokoko Opens Up the World’s Largest Mocap Marketplace to the Public

SAN FRANCISCO – March 19, 2020 – Motion capture has always had a steep barrier to entry, but what if you could simply select a mocap clip created by a Hollywood VFX studio or a AAA game developer, and...

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THE BEST PROGRAMMING LANGUAGE FOR GAME DEVELOPMENT

@Juliean No you're right, Java is so rigid and unintuitive that unless a person was intimately familiar with it I'd actually caution people away from using it for game dev. Also:This language uses...

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Procedural Gear Generation

So I’m homebound, just like most everyone else. I was actually already working remotely most of the time so this hasn’t been a huge change for me personally, but the pandemic is causing big...

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UI/UX Artist: Text Fields & Research Screen!

This is your UI/UX Artist Paul and tonight I have two updates. First, I've been working on making text backdrops. Second, I've begun modernizing the Research Screen!We've had window art for a while...

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FallNation Prototype is free downloadable in itch.io!

It's a huge pleasure to announce that the prototype of FallNation, our post-apocalyptic video game , is now free downloadable in itch.io!Click to downloadAfter spending a lot of time working so hard on...

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Spuky´s Rush

A little ghost runs away while dodging creepy looking foes, the more he survives, the higher the player´s score

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PacMan Clone

Most of this code was taken of a Youtube channel called "The Weekly Coder" as well as most of the ideas used for making the system of this Pac-Man. I just thought about the systems by myself before...

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Super Mario Clone

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03-26-20 State Update

Addedimplementation for Post-Processing Shader access through GraphiteGlobal Scope access to Game Assets FixedGUI elements now automatically adjust scaling and ratio when device changes...

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Feedback on this small Endless Rope Swinging Prototype

I'm developing a small game in Unity just for fun and for the learning experience.So far what I have is this prototype:https://renge-games.itch.io/jungle-jumperI would appreciate any feedback you have...

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Creating Multiplayer Back-End

Trying to visualize how the backend system is going to be laid out for a small persistent world multiplayer game. Basically the server will connect to the SQL database and the clients will connect to...

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Real Time CPU Path Tracing

Working on a path tracer… right now it has a variable sample rate per pixel since where ever the light hits is transformed to screen space and that pixel is sampled… each light ray bounces 20 times...

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MIT License clarification?

I wanted some clarification on where to put the copyright notice & permission notice in a game which uses MIT software in it.The license defines "the Software" as:this software and associated...

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