How to Play a Game Like a Game Developer
Play Like a Game Designer - Blog of Alconost Inc. - Medium=o&&o!doctype>
View ArticleHow to Stop the Spread of Overdraw (Before It Kills Your Game)
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you?Don't let overdraw ruin your...
View ArticleElite Game Music Collection released on the Unity Asset Store!
The Most High-End Game Music Collection Ever - AAA Quality Guaranteed!The Indie Devs Nation is now very pleased to announce the release of the Elite Game Music Collection on the Unity Asset Store. With...
View ArticleACotGK: Baddo Camp
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleACotGK: Baddo Camp
As usual, the video link didn't import, so here it is:https://youtu.be/CjLupyjqDHY
View ArticleTurboSquid’s New AI-Powered 3D Asset Management Platform
Today, TurboSquid introduces Kraken Pro, a turnkey version of its 3D asset manager designed to help content teams organize thousands of models in the cloud. With quick searches and a highly visual...
View ArticleAssemble Entertainment Announces Partnership with Stay Safe! Jam — A...
When: Stay Safe! Jam begins March 27, 2020 at 2pm PDT / 5pm EST and will run until March 29, 2020 at 2pm PDT / 5pm EST. Where: Stay tuned at staysafejam.org for quick and easy access to all participant...
View ArticleRokoko Opens Up the World’s Largest Mocap Marketplace to the Public
SAN FRANCISCO – March 19, 2020 – Motion capture has always had a steep barrier to entry, but what if you could simply select a mocap clip created by a Hollywood VFX studio or a AAA game developer, and...
View ArticleTHE BEST PROGRAMMING LANGUAGE FOR GAME DEVELOPMENT
@Juliean No you're right, Java is so rigid and unintuitive that unless a person was intimately familiar with it I'd actually caution people away from using it for game dev. Also:This language uses...
View ArticleProcedural Gear Generation
So I’m homebound, just like most everyone else. I was actually already working remotely most of the time so this hasn’t been a huge change for me personally, but the pandemic is causing big...
View ArticleUI/UX Artist: Text Fields & Research Screen!
This is your UI/UX Artist Paul and tonight I have two updates. First, I've been working on making text backdrops. Second, I've begun modernizing the Research Screen!We've had window art for a while...
View ArticleFallNation Prototype is free downloadable in itch.io!
It's a huge pleasure to announce that the prototype of FallNation, our post-apocalyptic video game , is now free downloadable in itch.io!Click to downloadAfter spending a lot of time working so hard on...
View ArticleSpuky´s Rush
A little ghost runs away while dodging creepy looking foes, the more he survives, the higher the player´s score
View ArticlePacMan Clone
Most of this code was taken of a Youtube channel called "The Weekly Coder" as well as most of the ideas used for making the system of this Pac-Man. I just thought about the systems by myself before...
View Article03-26-20 State Update
Addedimplementation for Post-Processing Shader access through GraphiteGlobal Scope access to Game Assets FixedGUI elements now automatically adjust scaling and ratio when device changes...
View ArticleFeedback on this small Endless Rope Swinging Prototype
I'm developing a small game in Unity just for fun and for the learning experience.So far what I have is this prototype:https://renge-games.itch.io/jungle-jumperI would appreciate any feedback you have...
View ArticleCreating Multiplayer Back-End
Trying to visualize how the backend system is going to be laid out for a small persistent world multiplayer game. Basically the server will connect to the SQL database and the clients will connect to...
View ArticleReal Time CPU Path Tracing
Working on a path tracer… right now it has a variable sample rate per pixel since where ever the light hits is transformed to screen space and that pixel is sampled… each light ray bounces 20 times...
View ArticleMIT License clarification?
I wanted some clarification on where to put the copyright notice & permission notice in a game which uses MIT software in it.The license defines "the Software" as:this software and associated...
View Article