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New Hero Added 01-30-2020

New hero added: How can this plane fly backwards?Click here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes who fight against the forces of evil. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in...

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[Android] Snowball Runner - Addictive endless runner

Hello GameDev.net,For my first post on gamedev.net (and hope it's the good channel), I am happy to show you Snowball Runner.Snowball Runner is the 2nd game I made for Android. It was released in...

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[Android] Snowball Runner - Addictive endless runner

[EDIT] Sorry, double post. Can you delete this ? Thank

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.png to .ttf conversion

Hi. I have designed .png file in Photoshop which including numeric fonts like 0,1,2,3,4,5,6,7,8,9. Now I want to use this font as a .ttf file in Unity with same depth and color. Give me an idea for...

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My sacrifices for Nintendo Switch

Before I could only dream of releasing a game for the console. Even Steam seemed like a distant goal - I used to work in the recording industry, but the news that the powerful Unreal Engine 4 became...

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PixelCast 22, Tony Powell!

In episode 22 Jeremy sits down with one of the East Coast's most iconic indie game developers, founder of Philosoplay, and PixelFest 2016 panelist... drumroll... Tony Powell! Whether he's showcasing...

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Destruction Physics

New Destruction Physics demo below! All recorded in the in game sandbox.

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8th Wall Named a Finalist for 2020 SXSW Innovation Awards

We’re thrilled to announce 8th Wall has been selected as a finalist in the “XR” category for the 23rd annual SXSW Innovation Awards, taking place on Monday, March 16 at 6:00 pm CT at the Austin...

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Zibbs - Alien Survival. Devlog #11: Dance and Fight

Greetings,  Our alien continues to learn human behaviors and now he is ready to dance! The gameplay now contains groups of people come to dance in nature. The alien can copy body movements of humans,...

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UI/UX Artist: Asset Screen Update!

Hi everyone! This is your UI/UX Artist Paul. It's been a while since I posted, so without further ado, here's the update! As mdcode, one of our programmers, has introduced, the Asset Screen is the...

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Search Over 100,000 Game Assets Using Skirmish Marketplace Search Engine

Skirmish.io launched few years ago as a showcase platform to help talents in the game industry showcase their work, be it art, programming, music, or even voice over. Late 2019 we released the new...

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Level building modules

I have some questions about building level from modules. I need to build medieval town, so I made some modules like walls, doorway and so on. Question is what's next. Are modules used to model some...

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Hoops - updated

Hoops is free hyper casual game for android devices. The game simple yet fun to play. Just tap on the screen to play.Hoops is updated. Now with more cleaner UI. More randomized levels, adding more...

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Unity2D tuning environmental lighting for Stouthollow Tales

After we migrated over to the pixel perfect camera in the previous version of unity, and having recently upgraded our project to 2019.3.0f6 we wanted to start getting some of our environmental effects...

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Fix camera vector

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ACotGK Roguelike?

I’ve been playing a bit of FTL lately ( https://subsetgames.com/ftl.html ); great game:The way my FTL games often end…It occurs to me that the engine I use for Accursed Crown of the Giant King could...

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DINObit

Hi everyone !!!I created another one of my little games, it’s called DINObit, this time based on a game called "T-Rex Chrome", ... that of Google. I have added my personal touch and some extra. The...

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Please explain multithreading example

Hello,I am currently trying to understand the following code example from the book "C++ Concurrency in Action":// Simplified example in pseudo-C++ (see page 133 for original) atomic x,y,z; void...

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How much early art have you shared?

Hello everybody,the question is basically the topic name: How much early art have you shared during development? When you are making a devlog (or even in social media) is it better to share early/rough...

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