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ARM questions

So, I have a few questions about the ARM support in Angelscript. 1. Can I use as_callfunc_arm_gcc.S with clang, or is this specifically for gcc? 2. My compiler is complaining about casting a 64 bit...

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Hex Based - C++ and DirectX

Hi all. I haven't visited Gamedev in some years. Was looking at my graphics engine project I spent 3 years on and feeling disappointed. I'd like to start again with something more simple and more...

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An Aspie Life Beginnings - JRPG/Adventure game about autism

An Aspie Life Beginnings Introduction An Aspie Life Beginnings An Aspie Life Beginnings is the prequel to An Aspie Life. Set 9 years before the OG game. Telling the story of how Thales and Aislin...

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Inventory System Layout: Which one is the best one?

Hello guys, I'm new here. I'd like to know which one of those inventory system looks the best to you. Simply typing a single letter would do. If you feel extra helpful, you can comment about the...

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7 year producer looking to help out for free

hello, I've been a producer for ~7 years for Tiberium Secrets:https://www.moddb.com/mods/tiberium-secretsWith over 20K downloads and 550K visitsI'm looking for work [deleted by moderator] free hobby...

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Implementing a first-person object with camera (DirectX 9)

Hey guys, after finally implementing a proper flashlight effect with shaders, it's now time for me to give the player a flashlight – however I have no idea how to really go about it. I have all my mesh...

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Bhagwan Mahaveer Viklang Sahayata Samiti (BMVSS)

Bhagwan Mahaveer Viklang Sahayata Samiti   (BMVSS)Bhagwan Mahaveer Viklang Sahayata Samiti (BMVSS) is the world's largest organisation rehabilitating over 1.78 million amputees and polio patients by...

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Bhagwan Mahaveer Viklang Sahayata Samiti (BMVSS)

Bhagwan Mahaveer Viklang Sahayata Samiti   (BMVSS)Bhagwan Mahaveer Viklang Sahayata Samiti (BMVSS) is the world's largest organisation rehabilitating over 1.78 million amputees and polio patients by...

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ScreenShotSaturday

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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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Big Ant Studios

Hi I would like to get information about Big Ant Studios. Are there people here working in this studio ? Is it a good place to work ?

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Combat System Layout

Hello again,Since I had some criticism about my previous inventory, I figured I would ask the community again. Just a couple things:1. On the right hand-side, those will be 3D dice. The 3d dice...

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Yet another graphic engine

Hello everybody! I decided to write a graphics engine, the killer of Unity and Unreal. If anyone interested and have free time, join. High-level render is based on low-level OpenGL 4.5 and DirectX 11....

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Wild Terra 2: New Lands

Play your role in the life-filled medieval world controlled by players. Live on an inhabited territory or conquer New Continents in new seasons! MMORPG full of logically interconnected worked out...

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Move toward or from object like "Powers of Ten" movie.

Folks,I tried to google some sources but can't find good sources so far.  Does anyone have good programming examples about moving toward or from object exponentially by using mouse controls?  When you...

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Problems with creating a messaging 'hook'

Hi Guys,I am trying to catch a 'dragged file' windows message via a DLL I am creating (for a third party engine).I have the DLL currently talking with the engine correctly and it now ‘accepts files’...

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Game engine in C and open source, The Box, structural programming

I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...

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Hi There! Need some help aha

Hi there!My username is Weeberson as you can see and i've recently installed the untiy game developing software, I've tried to learn how to use the software via the use of youtube tutorials exetra but...

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Concurrent modification of components in ECS

I have little game dev experience but trying to create an ECS based game engine. Components are stored in, and managed by, separate Systems, as i believe it's good SRP, and the most performant since...

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Do you know a way to avoid memory fragmentation ?

Hi !How to avoid memory fragmentation, with C++ ?

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