Does gamedev.net still load in Chrome for everyone?
I've been unable to access gamedev.net for what seems to be over a month now. At first, I thought it was a site update gone bad, but then it never came back up. Finally, I just figured something...
View ArticleHow to Solve Dual Paraboloid Variance Shadow Mapping Artifacts
Hi guys, I'm doing a custom 3D renderer using OpenGL and C++ and right now I'm implementing shadows. For instance, my first attempt of implementing shadows was common shadow mapping with PCF but...
View ArticleAmazon Search
Okay, I realize this is a strange forum to ask technical Amazon questions. But I know how smart some of you are, and Amazon apparently has no general customer/shopper forum to ask questions on - at...
View ArticleThe Alien AI in my game Accidentally Became Sentient!
▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲  Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...
View ArticleN.E.S.T
N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...
View Articlelooking for resources for Voxel Editor development
I am an experirenced opengl dev making 3D tools (but not games) for a while now, and my potential next project is a voxel editor similar to Voxedit or the editor in sandbox.game.I am looking for...
View ArticleYet another assimp question
Hello, I'd like to know more about the nature of a certain piece of data in skeletal model formats that we tend to run into making games.For a while already, I had assimp as a dependency to my...
View ArticleInnovative Creator Rewards Program aims to encourage more modding for SnowRunner
  We're helping SnowRunner to run a program to reward mod creators. Modding increases player engagement, but rewards programs to incentivise modding are still quite unusual.  Focus Home are keen to...
View ArticleCross Platform Mod API & SDK
mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the  REST...
View ArticleNew open-source XNA-inspired game framework: BNA
Hello! Something I've been working on for the past couple of weeks has finally gone live on Github under the MIT license: a new game framework inspired by XNA for the Beef programming language.I...
View ArticleMild penalties
In my game tele blocks will teleport you back to the starting point. Sometimes it’s helpful in order to escape a trap, or to return to the starting point. At first I had them destroy the player, but I...
View ArticleAutomate Now
Inspired by games like Factorio, Satisfactory, and Factory idle, this web based factory building game aims to satisfy your logistics building itch.Written in C++ using Emscriptenand WebAssembly.
View ArticlePlayStation 5 is coming
PS5 makes sense if some new title comes out under it. For example, a kit with GTA6 or RDR1 remastered. Otherwise, the purchase does not make sense, everything that comes out can be played on the PS4....
View ArticleDX12 Swapchain gamma correction
Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); if...
View ArticleDrag[en]gine
The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...
View ArticleGeneral questions about IK/FK and animations workflow
I'm using Blender, and deciding what I want my workflow to be like between Unity and Blender. Right now there are a few questions;Should I make animations in blender, or in Unity? What are the benefits...
View ArticlePyramid Runner Demo
During the quarantine I began the development of my new game called "Pyramid Runner"Finally I finished the demo and looking forward for any criticism, tips and feedback. I would really like to know if...
View ArticleFluid system changes, Vanaheim - Devblog #11
Day 9 - saloon, Day 10 - cocoonYesterday I was fighting with fluid system bug and there is still one out there. Today I am after quite exhausting event, so I have no mind strength to write this post...
View ArticleAstero Inc.
This game is an management game. You start with little spacecraft created from scrap. Your goal is to build a flying factory, getting resources from planets, asteroids and moons. You will need to fight...
View Article