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Introducing 8th Wall Face Effects

Create WebAR face filters that harness the power and freedom of the open webI am extremely excited to announce the launch of 8th Wall Face Effects.With the rollout of Release 14, we are equipping...

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Programmers Wanted for unity horror game!

Hey, we are a small team putting together a brief first person horror game based on the siren head character design. Any help is appreciated but we are mainly looking for programmers and 3d artists. We...

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Inspiration

I might as well make this post, long before release or anything of the kind.I can hear people in the future - “but Robert, why make a game about mirrors, mirrors aren't scary - you only see what is...

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Shadertoy 2 Sinewaves

Today I figured out how to draw a line, and then make it wiggle using some basic maths.Writing shaders like this seems a bit inside-out. Instead of drawing a line by specifying each point, the code...

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Robot Game Character

Hey People. Im new here. Im tryng to lear to make games. I just wanted to share my latest model. The challenge was to learn the texturing workflow in blender. Al the textures were painted by hand...

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Owl Shooter (Manager Killer) - DOOM like FPS

A 3D shooter requires 3d artists, animators and sound engineer.  Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...

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Seeking 2D Artist/Designer for Collaboration on Project

What is this?Hi, my name's Ben and I'm a software developer by trade though I studied game design and development in college. I've been tutoring Computer Science online during the craziness that's been...

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3 Tips: one for low-pol hair/foliage, two for Unity

Last month I mentioned a shading trick I was going to try on my old Phantom Organ Player model, and in this post I explain how that worked out. In addition, there are two obscure but cool tips I’ve...

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QUESTIONS ON DOCUMENT-BASED DATABASE

hi.im wondering to use document-based database such as mongodb or couchdb for my next project.i searched alot on this subject that what i lose and what i get in distinguish with sql. things that i look...

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Dungeon Deep

DescriptionGreetings, folks. I hope everyone stays safe during this difficult time! I am here today to introduce you a roguelike puzzler presented by our studio, LemonSun Entertainment.Dungeon Deep is...

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Suck 'em All (BETA) - Become a blood-thirsty mosquito! :) - Feedback wanted

Hello guys!Me and my friend have recently released an early beta version of our game - Suck 'em All.In this game you take control of a mosquito whose main goal is to suck the blood out of his victims...

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How to generate colliders for dynamically generated / editable world (i.e...

So I am using Unity and trying to build a world system similar to Terraria. I have already tried using Unity built-in tilemap system however the performance was lacking for the world I wanted to be...

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Straight Forward c++ RTTI

Hi, i have been trying to implement RTTI for a while but haven't found a good solution. Ideally the interface should revolve to asking via a static call:T::GetTypeID();I have tried using CRTP but as...

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Major confusion with Ortho projection matrix and Z Near / Z Far values

I'm getting back into OpenGL graphics programming and I'm having trouble with projection matrices when it comes to the z near and z far values. They don't work how I thought they would, so I think I'm...

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Questions about like Brawlers Online games.

I have some initial questions for a game like Brawl Stars for example.Brawl Stars for example, is it not necessary to worry about physics, right? It is an online action game, but apparently "simple",...

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Is this game actually 3D?

The game i'm talking about is Sea of Stars. The game isn't out yet but they put out a trailer:Since i'm trying to make a game with similar graphics i can't help but wonder how they made this. Us it 2D,...

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Séculos

Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...

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Voxel Cone Tracing in Deferred pipeline?

I am working on a 6 month project where I have to implement voxel cone tracing for indirect light in C++/OpenGL. I already have a deferred renderer setup but most of the VCT examples I could find...

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[Android] Oraiah - Turn based strategy/management

Hello everyone, I present my project on which I have been working for several months. I am at the final stage of development and I would have appreciated having some feedback on the mechanics, bugs,...

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Shadertoy 3 Raymarching

Let’s draw a lit 3D scene without defining any 3D objects. Yeah no it confused me too.I always thought the point of shaders was to make 3D models look fancy. You can either run code on each vertex, or...

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