Paint Can Maker 9001
Simple Game where you match coloured paint to bucket.More Info here:https://www.youtube.com/channel/UCYjpPVPTUcRbds6vqrZrLkQ?view_as=subscriber
View ArticleRTS CD
I`m designing the collision detection system, it`s a basic thing but I forgot how it`s done (I had it once working). Do I need to check three out of four tile corners to get a collision?CBody...
View ArticleGameji - Create games on the go
Gameji is not just a game editor, it's your best app to easily create fun, simple, interactive games and stories for everyone, everywhere. Create a new game or customize an existing one, and share it...
View ArticleQuestions about technical details of brick-based building game
In 2015 TT Games maked Lego Worlds - open world game voxel-like game. It runs on 2012 year laptop without lags in 720p.So, here the questions.Your assumption.1. How they store that amount of data?2....
View ArticleSteamworksAPI achievements only appear after game close, and not during the...
I have used Steamworks to implement achievements in my Unity game.It works, but for some kind of a reason the achievements only appear after you close the game.I mean the little notify pop up in the...
View ArticleETH Game Lab: Tune in on Tuesday May 26
We’re live streaming the ETH Game Programming Lab Final Presentations Tuesday, 26 May 2020 at 17.00 CEST (8am California, 11am New York, 5pm Paris, Midnight Tokyo). Here’s the link to the live stream:...
View ArticleFix the new editor forums handling of copy/paste code
Ok, so ever since the new forum reskin I have my gosh darn nightmares just trying to make simple posts. I'm on PC, Firefox, Windows 10, German System/Layout.Main problem is “copying & inserting"...
View ArticleWobbly Dot
Wobbly Dot is an arcade browser game, where you'll need quick reflexes to navigate through dangerous mazes. Much like my previous game Dodge This, it features an abstract theme and a hyper-casual one...
View ArticleWhat is all the benefits of having static mesh and animated mesh and not just...
Hi!What are the benefits of having static mesh and animated mesh and not just model?The only difference I see is to have all meshes combined to one mesh and then it's only draw calls by materials.Also,...
View ArticleProblems sending data to HLSL Shader
Hi Guys,I have been scratching my head trying to figure this one out for hours.I have a shader which is working fine when I send World, View, and Projection matrices to it and everything is rendering...
View ArticleSmoothing out Network Corrections
Hey,I've been working on a physics-based player in PhysX and right now I'm trying to get networking to work. Right now I send input to the server and simulate physics locally. Then every 100ms the...
View ArticleVirus Control
Virus Control is a single screen indirect control strategy-action about immunity fighting a virus.Units are built and move on their own, you choose which one to build now. Units are...
View ArticleNightRose Dev Blog #8
Hey everyone! This is my 8th dev blog. Today, I'll be going over the new feature I'm adding to my battle system. Let's get started!So, as those of you who have read my previous dev blogs will know,...
View ArticleMultiplayer almost in parity with single player!
The Multiplayer has expanded a great deal. While building buildings might be nothing new, what you are seeing in the screen shot is the AI building buildings during multiplayer! As the title says, it...
View ArticleUnreal header tool
The unreal header tool after changing a character or more in any header file re precompiles and generates private uclasses pretty much so blueprint instances will compile in a fraction. It takes a very...
View ArticleProject Escapes(Devlog 11)
Day 11 Code cleanup day and some really nice Visual updates.I added a color to the powered lines, so when you are in edit mode you can see easy what is working and not. Changed a lot of code...
View ArticleHow to Write Game Replay Files and Multiplayer Card Game Like Hearthstone?
I am trying to build a card game like hearthstone and there are some basic implementation I don't understand:Each action player make is meant to be recorded in a replay file. My thought is to store...
View ArticleQuestions about Client side prediction
I understand how client side prediction works. I have some questions which I need to clarify:What exactly do we send in the userCmd? In my case, what are the information I should be sending for a fps...
View ArticleRamblings about video game AI - blog series
Hey folks! I have been working on an indie project for some time now, and I finally managed to write a few blog posts about it. Check them out if you are interested in a solo developer's ramblings...
View ArticleContinuous Localization for Software Development Companies
Continuous Localization for Software Development Companies - DZone AgileAgile ZoneOver a million developers have joined DZone.Log In/JoinSearch{{node.title}}{{node.type}}·{{ node.urlSource.name }}· by...
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