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Dev Diary #119 - Last Week, In Summary 17: Website Updates

Hello and welcome to this weeks Dev Diary, the short version!Last week went by with the following topics;Much, much more tutorial watching on CSS tricks - as mentioned earlier, trying to avoid using...

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how to return value from a function and exit it after that

I write a program to learn english with sdl2 and I want to return a vlue from a function in another function every function have separate window and I want to close window after return this value how...

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Bone Animation, feedback needed

I`m starting to work on the system to animate 3d characters. I don`t want to use any existing animation format and I`m only looking for basic functionality. I`m not even sure how to call it/what I will...

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References can't be used with more than one variable.

Well I just learned an important lesson.  References can not be used to point to different variables.  I am trying to refactor everything that is affected.  The function parameters have been changed...

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Perforce announces games industry survey - $500 Amazon voucher incentive

Perforce Software has launched a survey looking at various aspects of games development and invites the games community to complete its questionnaire (with an incentive of a $500 Amazon voucher for the...

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Wanted 3d terrain designer and programmer

Hi,I am always frustrated at the amount of effort that has gone in to a lot of mobile games these days that make them look really good but are just cash making bore fests with no real game play.I am...

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Help with SFML Collision and Gravity

This is my first attempt with SFML and game development, and I'm having issues with the collision and gravity.I'm making a 2D platformer game using a tilemap system.Collision seems to be...

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Can anybody help me make art for my game?

Hey Guys!I am currently working on a horror game called "WELSH". I just wanted to ask can anybody do the art for the game because I have no artistic skills whatsoever. If you want to help me out then...

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FORUM8 Acquires copyright of Premium Arts Cross-platform Game Engine "Chidori"

May 2020 Tokyo Japan, FORUM8 the specialist developer of photo-realistic 3D virtual reality software has announced the acquisition of the copyright for the Chidori Gaming platform from Premium ARTS...

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[Revenue Share] [Art+Writing] Trion Flux: Story-driven sci-fi adventure &...

Please send me a direct message, or apply at Crowdsourcer.ioSome years ago I wanted to develop a game with a complex story and deep dialogue but ended up developing a tool called Chat Mapper instead....

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AMD Relaunches GPUOpen with new GPUOpen Tools and Tech

AMD issued a blog post announcing the relaunch of GPUOpen with a brand new re-design for developers, continuing its commitment to innovation through open standards. To celebrate, the company is...

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BI - Devblog[#4]

Hello everyone, today is part 4 of our devblog and I want to share what we have done this week. In today's blog you will not see some fantastic new features 🙂 cause for the most part we polishing what...

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Barbarian Invasion

Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...

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Hexagons 2048 Puzzle: Swap n Merge Numbers

Hexagons 2048 puzzle: swap and merge numbers is a brand new match-3 numbers puzzle. Just swap 2 numbers to match 3 or more same adjacent hexa numbers to merge them into the next higher numbers.It is a...

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animated 3d character

i have an 3d character a rig and a animation but i dont know how to replace my player character by the animated one also i dont know how to switch between animations can anyone help me with that?

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Hexa Puzzle: Shoot n Merge Numbers

Hexagons: shoot and merge numbers is a brand new match-3 puzzle game. Just shoot and merge hexagon numbers.It is an easy but challenging merge block puzzle.Google Play Store: Hexa Puzzle: Shoot n Merge...

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FPS style camera best practices / advice?

Looking for some advice on implementing a first person shooter style camera in a 3d engine. I have a working solution, but I'm starting to think I may have implemented this in a weird way. Currently, I...

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Using tinyobjloader library - material file is not loaded when loading object

I'm using tinyobjloader (https://github.com/tinyobjloader/tinyobjloader)​ library to load my Wavefront Object files, however there is a bit of an issue when it comes to loading the “material” .mtl file...

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Input Devices, a work in progress.

Welcome back to Creating Valkyrie, and thanks for everyone that follows this blog, as it passed 25,000 views this week. Posting here is helpful to me to vent during the stress of the creative process...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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