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The Corona Labs Forums are currently down as we migrate them to the new modern forum software on new hardware. The old Forums will remain down from this point forward. Once the migration is complete,...
View ArticleThe role of algorithms and social interactions in livestreaming, esports and...
Dr. Wohn’s research;Dr. Wohn’s research area is human-computer interaction in the context of social media, focusing on non-conscious use of technology, such as media habits, and their relation to...
View ArticleWrong notifications
I love Gamedev.net. Â I am receiving email notifications that don't concern me.Josheir
View ArticleNext GameDev Challenge?
Thoughts on the next GameDev Challenge? With COVID-19 impacting everyone around the world, it seems like we could use a positive gamedev challenge focused on positive, lighthearted themes.A few theme...
View ArticleGood collaboration tools for small teams
My friends and I have recently begun a small group to brainstorm ideas and ultimately create something playable. We are all developers in other fields so we have technical aptitude, but no real...
View ArticleWorld Game Engine. Cross-platform API for audio and video games. Need your...
Hello.My name is Constantine.I ask for maximum support from you. Share this post with your friends developers. Help people learn about this post.There is a problem in game development. A big problem....
View ArticleNew Out of Process Compositor in Blender OpenXR Monado
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View ArticleBlind Programmer Seeking a Casual/Hobby Environment in Which to Learn and...
Hi there. I'm a blind programmer with a background education in a smattering of different languages. I have a couple of Associates degrees, but I've found that I've learned a lot more while teaching...
View ArticleHow To Loot - the game. Released on Android/iOS
The real game, yes. Not some fake ad again as you might expect 😉Why did we make it? Well because we were tired watching all these fake ads! Like every big game dev company in the world considered their...
View ArticleBoard games through video chat - Covid-19
During this pandemic we all need help. Our grandparents are alone and we need to find ways to help them spend time. Any ideas on how to make board games playable through video chat. We need to consider...
View ArticleCannot edit my project on GameDev
Hi all, I am not sure if I am the only one experiencing this - but I cannot edit a Project that I have made here on GameDev.net. When I press the edit or hide buttons on the project's page, it just...
View ArticlePathfinding, need feedback
I started work on the pathfinding algorithm. I know the stages of the algorithm (how it should look like in the end), bellow is almost pseudocode (it`s real code but I haven`t started...
View ArticleCreating Video Banners to Promote a Mobile Game
When you are planning an advertising campaign for your game, the question arises: how can you diversify the content sufficiently in order to make it suitable for various advertising platforms all while...
View ArticleSpine 8 Direction Character | Part 2 – Rigging
Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-2​In the second part of the 8 directions character animation tutorial, we will rig our character in Spine, add...
View ArticleWho's Hiding In Your Asset Bundles?
[Check the original post at Who's Hiding In Your Unity Asset Bundles?]Addressables does it all for you, which makes it easy to trust the system.But, did you know that Unity can silentlyduplicate your...
View ArticleShadow Mapping in depth analysis
When you classify rendering techniques by the number of pixels they will impact in the final image. ShadowMapping is one of those features that have a non negligible effect on the overall realism of...
View ArticleSynthesizers and Audio Synthesis
@font-face{font-family:'Roboto';font-style:italic;font-weight:400;src:local('Roboto...
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