Dev Diary #115 - Last Week, In summary 13
Hello and welcome to the 67th Dev Diary, the short version!Last week went by along the following topics;Much, much more CSS tutorials.Drawing/prototyping design options for the game project's...
View ArticleIntroduction
This is where I will post updates about my CYOA (Choose you own adventure) game, Check in for updates at any time! Have a nice day, Adding another post soon! Bye! :D
View ArticleBest ways to manage/unite a team working disparately
Hey there. I'm on a largish scrum team of talented developers who all work on very topics across the game. This tends to grow our story count and makes sprints a real challenge to track. These...
View ArticleTINS2020 72 hour programming competition
Hello fellow game devs!I want to invite you all to join us over at tins.amarillion.org this May 8-10 for a programming competition of the Allegro community that is open to the general public. Use of...
View ArticleShadow mapping - pass custom varying to FBO, and read it?
I'm using shadow mapping with GLSL on a partially 3d game, where shadows are cast from 3d objects onto 2d sprites - this works very well. Now i would also like to have sprites cast proper shadows...
View ArticleOpenGL ES 2.0 Raspberry Pi 3b+ glCopyTexSubImage2d GL_INVALID_VALUE
So basically i am retrieving pixel data from usb camera and i want to display them on the screen,so i first init textureint px_width, px_height; void InitTex(int iw, int ih, int ibpp) { pdata = new...
View ArticleJump has a higher jump, had problems with editor.
I am making a Mario like game called, Platform Jump! The game is made with three zones. In the two end zones the character can run and jump left and right. In the midzone the movement is simulated with...
View ArticleChronicles of Elyria: Indie Developer Soulbound Studios closes shop, fails to...
As some of you already know, Jeromy "Caspian" Walsh, founder and CEO of Soulbound Studios LLC recently closed shop with nothing to show after 5 years and 8 millions+ in crowdfunding, blaming pretty...
View ArticleNinjas!
Ninjas! is a turn-based puzzle game, where the goal is to guide your elemental ninja in combat against enemies.Your ninja can switch between 5 elemental forms, each with strengths and weaknesses: fire...
View ArticleHow to Implement Transposition Table for Java and Other Optimizations
I'm currently programming an AI for the game called Lines of Action. As I was looking into how to optimize my program, I learned about alpha-beta pruning, which I have implemented, and I now am looking...
View ArticleWebhosts for project repositories?
Any recommendations for web hosts particularly suited for repo hosting? Ideally speed isn't as much of an issue as is any sort of data limits since assets add quite a bit of bulk.
View ArticleParallax Problem
Hello.I'm a noob developer in Game Maker Studio 2.I'm currently working on a ice level, with parallax layers. The problem is that the "Bg_Mountains" adjusts one pixel to the right whenever player and...
View ArticleAlien Dash - My First Game!
Alien Dash is the first game I ever made without following Udemy tutorials so I'm excited to announce that it is now available on the google play store!You can download it here:...
View ArticlePhysics Constraints in Games Part 1 - Constraint Basics (Tutorial)
Hi all:I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
View ArticleFeedback on Attack animation
I've been staring at this too long but I can't figure out what is wrong with it.I would really appreciate any help to improve this.
View ArticleIn Need of direction
To start of Hello guys Happy Holidays. I am currently venturing game development as a Side project to keep myself busy from being in between jobs. I have adequate knowledge in C++, I should have...
View ArticleScriptFunctionData::stackNeeded does not account for asBC_ALLOC potential...
Hi,I found a possible problem in the compiler/VM while working on my JIT.While I can work around it easily (so it is low priority for me), I'm suspecting this could (very rarely) cause issues in AS.The...
View ArticleHow to listen to two others in real time UDP
I have a voip app, I have a problem when two or more people are talking together at the same time the packages are shuffling among themselves and cause an impression that they are "stuck". How do I...
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