Welcome to our thirty-ninth blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
Our last posts consisted of us going over Status Effect variables. In this one, we just have a few remaining variables to discuss, before we can proceed onto Units and Research.

Invisibility will play a key role in a lot of both Unit and Boss designs, even being a huge factor in a future race we want to develop for this game, the Gyen.
It also …