Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17925

Basic ShaderGraph question

$
0
0

I'm trying to seamlessly tile a vertex displaced sphere with a grid texture. The mesh is displaced during runtime and I can't figure out how to properly texture the sphere in ShaderGraph.

My shader is very simple:

Not sure how to do this, I'm assuming I'd have to consider the normal vectors some how?

Thanks!


Viewing all articles
Browse latest Browse all 17925

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>