REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the results were subpar at best, and were doomed to fail: It was glitch-tastic and riddled with bugs. But that didn't discourage me from marching forward. I want to see this game being made (at the very-least the tech demo), and prove all …