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Concepts of basic navigation and explanatory video!

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In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all potential classes. As mentioned previously, the primary aim of EOTH is to create a fun and enjoyable experience, using both mouse and keyboard; sometimes in an unconventional manner (even after I was reminded of the insanity of this approach). And it will utilize a stamina system …


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